Get a piece of space junk up at that height, such that its apoapsis and periapsis are both at 2.870Mm, and you have yourself a GEO.Īnything that can get your desired payload to an altitude of 2.870Mm above Kerbin will do (that's Mega-meters, or 2.870 million meters). The simplicity of using a simple receiver that doesn't need to track the satellite far out-weighs the cost of putting a satellite in GEO.
#KERBIN GEOSYNCHRONOUS ORBIT TV#
A practical example: Geostationary satellites are used to provide streaming data to large numbers of clients, such as in the case of satellite TV providers. Put more simply, to an observer on Kerbin, a satellite in geostationary orbit will remain stationary in the sky (well, hopefully, or at least with so little deviation it's unnoticeable).
Short version: a geostationary orbit will keep some orbital body above the same longitude at all times. Really, I can't do a better job here than Wikipedia, and for the sake of brevity, I won't go into detail. and the difference between "geostationary" and "geosynchronous". Step 1: Understand What a Geostationary Orbit Is That is, one burn from a parking orbit to GEO, or close to GEO, with minimal adjustments if the user wishes.
#KERBIN GEOSYNCHRONOUS ORBIT HOW TO#
There are tutorials already for all of this, so I'm not going to cover any of it.įinally: The goal of this tutorial is not just to describe how to get a payload into geostationary orbit, but how to get it at more-or-less a precise longitude with a minimum of fuss.
Third: I assume here that the reader has a firm grasp of orbital maneuvers, including phase changes (adjusting the altitude of an orbit), plane/inclination changes, basic ship piloting, and perhaps even a cursory knowledge of what all the lovely buttons do in MechJeb. Second: I say geostationary because I'm comfortable with it, I'm not interested in arguing semantics, and geo is from the Greek for "earth" though typically in the sense of "land" or "ground", not specifically this planet we meatbags call home. It will get repetitive the more satellites you put up). The only skill you need is basic addition and subtraction, and an ability to read the data MechJeb gives you (yes, you can fly the thing yourself the entire way, though I can't imagine why anyone would want to do this eight-or-so times without using at least Smart A.S.S., which is what I use for all my orbital maneuvers for this after the ascent. You don't even need to know how to multiply or divide. I also couldn't find any simple guides like this for KSP anywhere after a lot of searching, so here it goes.įirst off: No complex math. I would put this wee guide on the wiki, but the wiki is rather.restrictive.